Rules & Regulations

Table of content

1. Racing Rules
2. Overtaking
3. Defending
4. Corner cutting/track extending
5. Qualifying etiquette
6. Special Awareness
7. On-Track Regulations
8. The lobby Procedure

9. General Behavior
10. Race etiquette
11. Rage-quitting
12. Participation
13. Pulling out mid-season
14. Protest form
15. Penalties
16. Repremand system

1. Racing Rules
Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
Deliberately crashing into another car will result in being permanently excluded from SNRL
The above rule still applies even if lag (connection issues) is the cause of the incident, when it is obvious that your car’s lag is the cause of another driver going off, as this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.

2. Overtaking
Don’t be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.

3. Defending
Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car’s front wheels is alongside the defending car’s rear wheels), you must adjust your line to avoid contact.

4. Corner cutting/track extending
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.

If a driver is reported to the stewards for a breach of this rule, it is up to the stewards’ discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don’t gain time from leaving the track limits throughout qualifying and the race.

If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race.

5. Qualifying etiquette
In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you’re on a fast lap.

6. Special Awareness
If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You may not ghost and you could cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle.

If you go off the track, rejoin in a manner that is both safe and in no way a danger to other competitors.

When you’re coming up to lap another car, they will be shown blue flags but WILL NOT GHOST. They should move out of the way in due course, but it is advised to alert that driver by a few light flashes too, so they are aware that you wish to lap them.

We strongly recommend regularly checking the track map and radar functions, or at least using the proximity arrows to be always aware of your surroundings.

7. On-Track Regulations
We are running with the in-game rules & flags system, which means that game should alert you with a blue flag when you are about to be lapped. When being lapped, it is your responsibility to let the leaders through safely at the earliest opportunity, without blocking them. Also, you can see if the driver is a lap higher than you by looking at the mini-map – the car will be highlighted by a red colour, instead of regular grey one.

As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to move out of your way. Therefore, flashing your lights at a competitor you are racing for position is not to be used as a “distraction technique” or in anger at an incident.

If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn’t hinder the car in front.

8. The lobby Procedure

The procedure of a race evening goes as follows

Before the lobby is opened, the host performs a reset by restarting the system.
The lobby is then opened to practice for half an hour

Before the qualification starts, everyone is notified by the host by a message in the lobby chat
Message : Qualify Starts in XX minutes.

Before the start of the 1st race everyone has to stay on the track so that the race can start. The host lets this know by a message in the lobby chat
Message : Qualify ends stay on track for Race 1

If there is a sprint race, a break of 5 minutes follows after the first race. This is announced by the host by a message in the lobby chat
Message : 5 minute break

After the break everyone is requested by the host to enter the circuit and drive through the first sector. With a message in the lobby chat the host let’s you know that the 2nd race will start in reverse order
Message : Race 2 start return on track and drive thru first sector

When everyone passed the first sector the 2nd sprint race will start by the host.

Note: the host is not responsible for errors in the game. A race will not be restarted if someone is late or has not followed the instructions. Also, the race will not restart if a driver remains on the starting grid.

9. General Behavior
There is no in-game voice chat in GTSport, however it is advised you have the text chat visible as this is what will be used to communicate in the lobby.

Abusing the text chat, either to distract or insult, is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.

Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.

Respect the SRNL Coordinator/host. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators’ / host’s decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator/host, even if participating in the race, is expected to be entirely neutral.

10. Race etiquette
If you are involved in an on-track incident, don’t overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver’s mistake or recklessness is no excuse for retaliation or acting against the rules.

If another driver does something you feel is against the rules, report it to the Coordinator/host after the race rather than argue about it over the lobby text chat.

If you are having a bad race, don’t act foolishly. As a driver, you have to accept that some races will be better than others and you can’t always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you – there are many drivers in the league, and someone will always have to be at the back.

11. Rage-quitting
Deliberately quitting the race in any way – whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car – is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues, or that you are so far behind that it’s obvious that you won’t be racing anyone for the rest of the race. Quitting because you “couldn’t be bothered” or due to being angry at something – rage-quitting, in other words – are not a good reasons.

12. Participation
If you are unable to attend a race, you have to give sufficient notice for your absence 2 days before the race starts. This is done by informing the SNRL Coordinator/host of your situation, either by sending him a private message or by email to info@snrl.nl . It is your responsibility to make sure the Coordinator/host gets your message.

When informing the Coordinator/host of your absence, it must be you who contacts the Coordinator/host, not a friend or fellow driver of the tier. Additionally, sufficient notice should be given. For example, 15 minutes before the lobby is set up is not sufficient notice. Letting the Coordinator/host know after the race will be marked down as uninformed absence unless an acceptable reason is given.

13. Pulling out mid-season
If you have to pull out of the league while the season is ongoing, you must let us know by sending us an email to info@snrl.nl. If you leave by simply not showing up for the races, without informing us, you will be placed on the blacklist, which means you will not be allowed to rejoin championships in the future.

It’s impossible for us to stop anyone from leaving if they’ve made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit – something that you didn’t expect when signing up – or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.

Note that the above rules only apply while the season is ongoing. We don’t have a problem with drivers choosing to leave after a season has finished, for whatever reason.

14. Protest form
The protest form can be used to report incidents and other rule violations that occur in a race. A proper explanation and/or evidence of the incident must be provided in order for it to be investigated. This will then be looked into by the stewards of SNRL.
You can find the protest form on the championship info page by clicking on the “report incident” button

15. Penalties
The stewards have a variety of penalties that may be applied to punish drivers who break our racing rules, depending on the severity of the violation. The available penalties are sorted below, in order of severity.

  • 5-second time penalty
  • 10-second time penalty
  • 20-second time penalty
  • 30-second time penalty
  • Qualifying ban for the next race (may also be applied in place of a time penalty if the driver did not finish the race)
  • Disqualification from the race
  • One-race ban
  • Multiple-race ban
  • Permanent removal from SNRL

16. Repremand system
While the race penalties are aimed at dealing with on-track issues, the reprimand system deals with issues that may occur off the track.

It’s simple – if you receive 3 reprimands, you’re out. Receiving 3 reprimands would also see you placed on the blacklist, meaning you would not be allowed to return to the SNRL Races in the future.

You can receive a reprimand for the following:

  • No-showing a race without giving prior notice to the League Coordinator
  • Rage-quitting or deliberately crashing out of the session for no good reason
  • Showing abusive behaviour towards another driver, either in the race lobby